Wow boy this looks great!


With more and more details. We are adding more small details to the areas that are already complete as well as working on more environmental and lighting effects to improve the experience.

Among the new novelties we have:

  • Neon details in some areas of the sector 0.0.0
  • Improved rendering when switching from OpenGL 2 to OpenGL 3.
  • Improved the quality of materials including new textures for depth.
  • Improvements in the lighting system which allows us to add more lights without increasing the consumption of resources.
  • Details have been included on the elevators, building locks and information screens next to each room.

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